/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef EXAMPLE_MASS_SPRING_SELF_CCD_COLLISION_H
#define EXAMPLE_MASS_SPRING_SELF_CCD_COLLISION_H

#include <QtGui/QMainWindow>
#include "ui_Example_Mass_Spring_Self_CCD_Collision.h"

/* Sx Library Includes */
#include <sxQOpenGL_Viewport.h>
#include <sxOpenGL_Context.h>
#include <sxMassSpringSimulation.h>
#include <sxMassSpringMesh.h>
#include <sxMassSpringSimulationController.h>

using Sx::OpenGL::Graphics::Contexts::OpenGL_Context;
using Sx::QtInterface::QOpenGL_Viewport;
using Sx::Simulation::Simulations::MassSpringSimulation;
using Sx::Simulation::Interface::MassSpringSimulationController;
using Sx::Simulation::Objects::MassSpringMesh;

class Example_Mass_Spring_Self_CCD_Collision : public QMainWindow {
	Q_OBJECT

public:
	Example_Mass_Spring_Self_CCD_Collision(QWidget *parent = 0, Qt::WFlags flags = 0);
	~Example_Mass_Spring_Self_CCD_Collision();

	void resizeEvent(QResizeEvent* e);

	void mousePressEvent(QMouseEvent* e);
	void mouseReleaseEvent(QMouseEvent* e);

private:
	Ui::Example_Mass_Spring_Self_CCD_CollisionClass ui;

	/* OpenGL Viewport */
	std::shared_ptr<OpenGL_Context> openglContext;
	QOpenGL_Viewport* openglViewport;

	/* Mass Spring System */
	std::shared_ptr<MassSpringSimulation> massSpringSimulation;
	std::shared_ptr<MassSpringSimulationController> mssController;

	/* MassSpringMesh Demo Objects */
	std::shared_ptr<MassSpringMesh> ground;
	std::shared_ptr<MassSpringMesh> object1;
	std::shared_ptr<MassSpringMesh> object2;
	std::shared_ptr<MassSpringMesh> object3;
};

#endif
